These templates will give you complete control over your characters in this game. The template (M&MIII Char Template) is used to change your character attributes. Unfortunatley ResEdit isn't powerful enough (go figure) to let you edit the characters using the template, so you have to use some trickery. The characters are stored in the 'mm3D' resource #201 in your saved games file. Each character consists of a block of 304 bytes. The first sixteen bytes are the characters name. To use the template to edit your characters, you must cut the character in question out of the resource and paste it into a new resource file (select New from the Resedit File menu, and give a file name -this is just a temporary file).
To do this:
1) open 'mm3D' resource #201 with the hex editor
2) find the character you want to edit
3) select the 304 bytes of the "character" block starting at the first character of the name (304 bytes is 38 rows of eight bytes each, so hilight 38 rows). Make sure you hilight the hex numbers and not the ascii equivalents!
4) Now Cut (or Copy if you are less daring) the hex bytes and paste them into the new resource file by creating a resource of type 'mm3D' and opening it with the hex editor, then selecting Paste from the Edit menu.
5) You can now edit this character with the template.
6) When you are finished, open the edited character with the hex editor and select the entire thing (the hex numbers again!).
7) Now copy and paste (or overwrite if you copied instead of cut in step #4) back into the original resource in the saved games file.
8) Save your edited game file; don't bother to save the temporary file you created.
The various fields in the template are:
Name
Sex
Race
Alignment
Class
Might
Intelligence (max spell points are calculated from this)
Personality
Endurance (max hit points are calculated from this)
Speed
Accuracy
Luck
Level
Birthday
Skills (anything other than a zero indicates you have that skill. See the skill table)
Awards
Spells (1=you own it,0 you don't. See the spell tables in your game book for order of spells)
Lloyd's Beacon location
Current Spell (see the master spell table)
* The following 7 fields pertain to the items you carry. Each character can carry 18 items, so there is one byte for each item. Thus there are seven bytes used to describe each item, one byte in each of the seven fields. For example the first byte in each field corresponds to the first item you are carrying, the second byte in each field belongs to the second item, and so on.
Readied Equipment (See the equipment readied codes)
Condition of Item
Elemental Attributes of the Item (see tables 1 and 2)
Material (what is the item made of. See tables 1 and 2)
Weapon Attributes (modifiers. See tables 1 and 2)
Item type (what is it. See tables 1 and 2)
Item Spells (spells that the item can cast. See tables 1 and 2)
(Tables 1 and 2 contain the hex codes for the item types and modifiers)
Blessed (any positive number indicates the degree to which you are blessed)
Power Shield (ditto)
Holy Bonus (ditto)
Heroism (ditto)
Natural Resistances
Well Being
Current Hit Points
Current Spell Points
Year of Birth
Number of experience points over the number you should have for your current level.
An asterisk before an attribute indicates a natural ability, the bonus indicates by how much it is artificially (magically) raised.
There are some character examples included in this archive.
I hope that this stuff helps you. This is a fantastic game that has provided hours of enjoyment for me and my friends. If you don't have hours to spare (which I didn't), you can use this template to enhance your characters' abilities and accelerate the game play. Someone may want to use this information to write an application that edits the characters; I sure as hell don't. Send me a thank-you if you've benefitted from this info...